Scaraoschi's Books of Sorcery
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Sunday, August 24, 2025
Asking for it
Thursday, August 21, 2025
Geomantic figures colors
The following details come from John Heydon's Theomagica: A Temple of Wisdom, Mr Farrell recently edited and published. I find them interesting to experiment with in magical workings involving geomantic figures, especially talismans, as well as in mystical ones, i.e. pathworking into their realm.
Puer: white mixed with red; Amissio and Caput Draconis: white mixed with citrine; Albus: lovely white mixed with red; Populus and Via: green, or russet black; Fortuna Major: green, yellow or gold; Conjunctio: purple or grayish white, sometimes black speckled with blue, green, white, or a dark crimson or whitish tawny; Rubeus: red mixed with brown; Aquisitio: red, yellow, or green and sanguine; Carcer: white, russet, or dun color; Tristitia: tawny, sky-colored with blue; Laetitia: a green, whitish, glistening color.
Puella, Fortuna Minor and Cauda Draconis remain unaddressed by the original author for some reaon. Even so, many of the color correspondences seem completely odd, such as in the case of Carcer or Tristitia, given their nature and planetary attribution. I have no idea where Heydon got them or even if he paid any attention to them. Mr Nixter adds his own remarks to this:
Wednesday, August 13, 2025
Off the dome
Tuesday, August 5, 2025
Romanian charm for snake bite
I already talked about hags who used to be called on in various cases to provide paranormal aid. The following article by At. M. Marienescu is from an old Romanian newspaper, Family, dated 1870.
"The hag lights frankincense and fumigates the wound. Then, holding a brass knife backwards in her right hand, she mimics stabbing something behind her while speaking the charm.
Many charms are used in conjunction with various 'medicines,' that are hardly shared with others, otherwise the hag risks losing her profession, thus her income. Elena Andreiu from Roman Oravița, who dictated the following to me, cures in this manner:
Tuesday, July 29, 2025
Enough!
Monday, July 21, 2025
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Monday, July 14, 2025
Why curses fail
This comes as a recurring afterthought, something I kept thinking to tell people in general and potential clients in particular. It should make a good addition to Why Magic Fails, but it solely focuses on cases where the force you've set into motion is powerful, the ritual was done using a good election, etc. It applies to beneficial spells too, but by shifting perspectives, although I've spoken of spells in general in Words.
In order for a curse to work completely as intended, it must utterly obliterate a certain structure or structures. That is to say, it must destroy a construction that is more or less material in nature, but is the product of our material existence nonetheless. It can be someone's body, relationship, status and so on. Cracking that structure is not enough, for it will simply cause more or less damage one can overcome more or less easily.
That's why a lot of curses have only temporary, often short lived outcomes, especially if the curses themselves aren't permanent. In "A living hell: The eerie twelfth house" from Asteria 2 I briefly mentioned permanent curses saying they're not a topic for that book. Perhaps I'll write a class on the matter at some point. We shall see although there's no actual need since I already have a class on that's covering one particular powerful kind of such curses.